gave it a try... the combats basic as stated but thats expected this early in dev the fact its up and running without a crash or three is no small feat. the ai art is also functionall. despite the fact it draws heat im glad you went forward not everyone is an artist or can hire one, surprised you diddnt go loony given ai arts small changes to the portrets. the premise is well done too for whats there plot wise all in all nice starting point you have here, reminds me of corruption of champions almost, now on to the rough spots...
RNG, RNG everywhere, the lack of consistent healing means players like myself have to grind the forest repetedly and hope for a healing item drop to be healthy enough to explore the other places. theres a rest command but its only avalible at low health and only gets you on your feet enough to borg the forest for healing. if theres other towns implemented i couldent find them as one encounter in each area was enough to force me to back to the forest. eventually i tried save scumming and still did not have luck.
sequental encounters, ambitius but i noticed a small set of problems... the player can run using the menu, i wont lie once i figured this out these fights went from oh god not again to actually possable due to afformentioned healing woes, but thats not the only problem. it seem stat ups are either not completely implimented or assigned in some obtuse way making level planning a bit odd.
some of the content can be a bit questionable with no real warning... the male imp sticks out in recent memory while i myself find no problem with furry... zoophilia/beastiality is a bit much. a simple content warning like this scene contains x would be nice before we get surprised by horsecock in a less then nice way.
now on to things i would like to see just me shooting in the wind here.
a way to influence stats, even if its just horf down 50 burgers for plus one def would be nice as it would make grinding a bit less painful even if said stat ups are countered by either scarcity, side effects or town dev.
more ways for the foes to mess with you. theres tf here and its getting off the ground hoping we get all kinds of fun from mental changes like bimbofication to even our equipment and abbilites once there getting altered with it reflected on the avi springboarding would be nice if some things could alter the inventories contents like turning potions into other potions for example
lastly more non combat exploration events, from finding items and places to just plain ole lore fluff like this really helps
sorry for length and spelling errors... and tone im aware i tend to come off as a raging cunt sometimes not my intent tones just does not carry well thru text, good luck with this project it certainly seems ambitious.
Well yes that was a wall of text, and one I enjoyed ^^
First of all yes Coc is my big inspiration for this one and I want to make it grant, the RNG for enemy dmg will be corrected in the future and while there will be no higher rate of health potions to get, the resting option in the camp will instead be limitless so you can heal there any time you need it.
The thing with the content warning is true, haven't thought about that, I'm already so far into this that it seems normal to me XD
But yeah I will try to do it beforehand so people know.
With the next bigger update there will be actual skill points to permanently increase ones stats.
while other things gets reworked too, while the fighting system is mostly good, the math behind it isn't... I will work on that one too.
The next update also focuses on expanding what already is there so more side things to find more people to meet and more to talk about with other peoples.
Things like mental changes and bimbofication while I find them good I can't always do everything with it because of the avatar.
When I have scenarios like that I have to only include images of enemies or make a specific race for that because I can't really make 9-18 different images for one curse/item.
Still on the same topic, while the game grows the way of the game will too so there may be a point where people will find it better to have scenes without an image that would make the writing less limited.
All in all I say thank you for your in depth opinion, while some of the things in there are already planed to change/get better some where new to me and seem reasonable so thank you again and I hope you will stay with me on this journey ^^
I haven't played it very much, but I have noticed some things that I would like to mention.
First off, I personally find some of the wording choices odd. For example, in the character selection the 'pure' and 'untainted' part. Also, the small and medium could maybe be 'normal' and 'large'. I wouldn't normally pick small in these types of games, but the bulge at medium seemed excessive *(especially for it only being medium). Anyways, that is kind of nitpicking.
Next, the only options with defeated enemies so far that I have seen is to kill them or sx. Maybe there could be a third option to leave them after defeating them?
I'm sure you know, but there are some grammatical errors, such as 'you're' instead of 'your' in a place or two. Once again, kind of nitpicking there.
I would like to add that a lot of people do not like ai generated art. I am sure you know this and know why, but thought to still note it here.
For the first public release, it is pretty decent.
For one yeah there will be an Option to leave them be on the little Bug fix on sunday.
The size namens are Just for this Version as there will be more in the Future so that Is to Change.
I am aware that there are some grammatical mistakes. A Lot of them will also be fixed with the comming Update.
And yes I know a Lot of people don't Like AI generated Art, got already a good backlash in the First Game for that and I do want to increase the drawn Art in this Game but I still prefer this over making a Game with No Art at all, I Hope that that wont be the Fall of the Game though.
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Not sure why you opt to use external host.. MEGA is extremely annoying to deal with on mobile devices lately unfortunately
Then I'll be friendly and add a local download too ^^ didn't know it was bad sry.
When file gets too big, MEGA forces you to download the app so.
Sorry for bothering you.
I have ran into this same issue in the past.
For future reference, as a workaround you can go to the ellipsis on your mobile browser and select 'Desktop Site'.
warning great wall o text ahead.
gave it a try... the combats basic as stated but thats expected this early in dev the fact its up and running without a crash or three is no small feat. the ai art is also functionall. despite the fact it draws heat im glad you went forward not everyone is an artist or can hire one, surprised you diddnt go loony given ai arts small changes to the portrets. the premise is well done too for whats there plot wise all in all nice starting point you have here, reminds me of corruption of champions almost, now on to the rough spots...
RNG, RNG everywhere, the lack of consistent healing means players like myself have to grind the forest repetedly and hope for a healing item drop to be healthy enough to explore the other places. theres a rest command but its only avalible at low health and only gets you on your feet enough to borg the forest for healing. if theres other towns implemented i couldent find them as one encounter in each area was enough to force me to back to the forest. eventually i tried save scumming and still did not have luck.
sequental encounters, ambitius but i noticed a small set of problems... the player can run using the menu, i wont lie once i figured this out these fights went from oh god not again to actually possable due to afformentioned healing woes, but thats not the only problem. it seem stat ups are either not completely implimented or assigned in some obtuse way making level planning a bit odd.
some of the content can be a bit questionable with no real warning... the male imp sticks out in recent memory while i myself find no problem with furry... zoophilia/beastiality is a bit much. a simple content warning like this scene contains x would be nice before we get surprised by horsecock in a less then nice way.
now on to things i would like to see just me shooting in the wind here.
a way to influence stats, even if its just horf down 50 burgers for plus one def would be nice as it would make grinding a bit less painful even if said stat ups are countered by either scarcity, side effects or town dev.
more ways for the foes to mess with you. theres tf here and its getting off the ground hoping we get all kinds of fun from mental changes like bimbofication to even our equipment and abbilites once there getting altered with it reflected on the avi springboarding would be nice if some things could alter the inventories contents like turning potions into other potions for example
lastly more non combat exploration events, from finding items and places to just plain ole lore fluff like this really helps
sorry for length and spelling errors... and tone im aware i tend to come off as a raging cunt sometimes not my intent tones just does not carry well thru text, good luck with this project it certainly seems ambitious.
Well yes that was a wall of text, and one I enjoyed ^^
First of all yes Coc is my big inspiration for this one and I want to make it grant, the RNG for enemy dmg will be corrected in the future and while there will be no higher rate of health potions to get, the resting option in the camp will instead be limitless so you can heal there any time you need it.
The thing with the content warning is true, haven't thought about that, I'm already so far into this that it seems normal to me XD
But yeah I will try to do it beforehand so people know.
With the next bigger update there will be actual skill points to permanently increase ones stats.
while other things gets reworked too, while the fighting system is mostly good, the math behind it isn't... I will work on that one too.
The next update also focuses on expanding what already is there so more side things to find more people to meet and more to talk about with other peoples.
Things like mental changes and bimbofication while I find them good I can't always do everything with it because of the avatar.
When I have scenarios like that I have to only include images of enemies or make a specific race for that because I can't really make 9-18 different images for one curse/item.
Still on the same topic, while the game grows the way of the game will too so there may be a point where people will find it better to have scenes without an image that would make the writing less limited.
All in all I say thank you for your in depth opinion, while some of the things in there are already planed to change/get better some where new to me and seem reasonable so thank you again and I hope you will stay with me on this journey ^^
I haven't played it very much, but I have noticed some things that I would like to mention.
First off, I personally find some of the wording choices odd. For example, in the character selection the 'pure' and 'untainted' part. Also, the small and medium could maybe be 'normal' and 'large'. I wouldn't normally pick small in these types of games, but the bulge at medium seemed excessive *(especially for it only being medium). Anyways, that is kind of nitpicking.
Next, the only options with defeated enemies so far that I have seen is to kill them or sx. Maybe there could be a third option to leave them after defeating them?
I'm sure you know, but there are some grammatical errors, such as 'you're' instead of 'your' in a place or two. Once again, kind of nitpicking there.
I would like to add that a lot of people do not like ai generated art. I am sure you know this and know why, but thought to still note it here.
For the first public release, it is pretty decent.
First Off thanks for playing the Game.
For one yeah there will be an Option to leave them be on the little Bug fix on sunday.
The size namens are Just for this Version as there will be more in the Future so that Is to Change.
I am aware that there are some grammatical mistakes. A Lot of them will also be fixed with the comming Update.
And yes I know a Lot of people don't Like AI generated Art, got already a good backlash in the First Game for that and I do want to increase the drawn Art in this Game but I still prefer this over making a Game with No Art at all, I Hope that that wont be the Fall of the Game though.
The game won't instal
You have to extract the .rar File and execute the HTML inside
How do you extract the .rar file?
For example with a programm like winrar that can open these