Redemptions Keep V 0.51


Hey ho,

This is the january patreon update so enjoy the new things, it's by far the most exciting update yet.
For the update:
- The biggest change by far is the new traversal system in the open world, while it is slower than the random encounter ones it is also much more imersive, some of you might have played the test build with the new map, and know what I mean, but for those that don't know a short version.
All open world areas have now a map that you can traverse on, you can find the places you found at random before at specific points and can fasttravel to them to continue from that point onwards, the encounters like enemies that you can find on the way make the usage of items like health potions and energy bars much more needed, as well as a bit of leveling, because you can't just pause at any given point.
With this new option I can hide things on the map and built more surprises that may not be found on the first try by some~
All in all I think that this is the direction I wanna go, while I like the lewd parts of the game, my goal is an interactive rpg afterall, and slowly it's heading there ^^

- The other big change is the new dungeon, you can now find the pirate dungeon at the coast, it is a bit different, so that you can't just walk home in between, or you have to restart the dungeon, and after finishing it once you can't revisit the place.
Also another change is that you con't have to die twice to the enemies anymore to get a bad end.
As fun as that was, making 7 different scenes per dungeon enemy seemed like a bit of a waste, because people had to play it in at least three different forms per enemy and I would prefer to put that effort to places that seem more meaningfull.

- The open world has also some hidden treasures and known faces, there is one you might know the second you see them,you might even be happy to see them.

- A lot of small changes, the most notable that you now stay in the skill menu after making a move, the poll was compleatly one sided and shattered the old system where you had to go back every time.

- I also used a new AI for the images, it inspired me some more, while the image quality obviously changed with this one, it also rekindled some of my writing.

-For a few scenes there are new guest image makers, that use there own AIs so please don't be to surprised by a slight style change in between.

At last I want to thank you all again, and please tell me your thoughts and ideas down below, I will read them all and hope you will enjoy what the game is starting to look like ^^.

The new version is avaiable for download here: https://pomiart.itch.io/redemptions-keep
And if you wanna support me and the games I am making maybe take a look at my patreon: https://patreon.com/user?u=16006880

Files

Redemptions Keep V 0.51.zip 620 MB
77 days ago

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